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14/01/2008 No Goldeneye on Xbox Live Arcade? Get off Nintendo's back.Kotaku and several Xbox-loyal gamers are pissed because Goldeneye 007, the popular Nintendo 64 game from 1997, was scrapped from being ported to Xbox Live Arcade, because Nintendo President Satoru Iwata, according to the article I linked:
"believes that, as a title which appeared on a Nintendo console, GoldenEye shouldn't be made available on a competitor's system."
I quickly want to point something out to these Nintendo-bashers who feel they're being cheated out of a great game Nintendo doesn't own the rights to.
Capcom made Megaman 1-6 on the NES (the original NES). The reason they look the wy they look and play the way they play is because of the NES hardware that powered those games. Those games were later ported as they appear on the NES onto a rival company Sony's consoles, the Playstation and the Playstation 2. Capcom could have completely remade them, making the ports justified, but they didn't, they moved NES-powered games onto someone elses consoles. They pretty much made the Playstation and Playstation 2 emulate the NES in order to run those games, and what compensation did Nintendo get? None. Even though the NES is the reason we enjoyed those Megaman games the way they turned out.
Same idea here with Goldeneye and the Nintendo 64. Goldeneye 007 was made on the Nintendo 64 and the reason we love how it played and how it looked is because the Nintendo 64 made them play and look that way. And the game was about to be moved to the Xbox 360 that same way: by emulating the N64 to run the original and adding an optional graphical enhancement to it exclusive to the Xbox Live Arcade port. Doesn't change the fact Nintendo wont recieve compensation for the Xbox 360 running a Nintendo 64-powered game.
Nintendo does have a say in the matter. The game was made by Rare and Rare is now owned by Microsoft, but the fact remains that the was made on Nintendo's hardware, and that's the only form the game has ever taken. And Nintendo doesn't want anyone profitting from their past hardware but themselves.
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